Download links for XLR PC game
How to download?
About the game
IMPORTANT: XLR is an Early Access game that is still under active development. That means many aspects of it are still rough around the edges, or are just plain missing. We rely on the community model of testing and iterating with our customers, so if you’re looking for a finished product, you should wait for our full release later this year. Seriously, this is a WORK IN PROGRESS.
Most simply put, XLR is a multiplayer team based arena shooter.
In the world of XLR, a future humanity is fighting for its survival as companion AI has become the dominant life form. Some AI have deemed humanity a scourge worth wiping out, while other AI have deemed humanity an endangered species worth preserving and honoring as the AI progenitors. Most remaining human factions have banded together under a new super banner called the Earth Recovery Consortium (ERC) to pool resources and form strike teams for continued survival. Their most frequently pressing objectives are to raid hostile AI-controlled facilities for energy, technology, and supplies. While most of humanity agrees that ERC goals must always be met for continued survival (ERC goals coming soon to matches), invariably every sub-faction has its own side agendas for each mission, in hopes of one day wresting control from the other side of the AIER war.
You’ll party up into factions (with friends, or just join a random match), then land in a drop ship with your strike team at an enemy facility. After selecting a metaframe for your consciencess to intertwine with symbiotically, your team will deploy to various battlegrounds.
Don’t worry, If you need some training, you can always go up against some simulated enemy combatants in singleplayer training mode.
Choose to play as any of 9 player classes:
Hawk: Like to plan and strike from afar? Then this is the metaframe for you. Keep tabs on the enemy by tagging them with your
binoculars, then take them out from a distance with your
sniper rifle. Or deploy your
holodouble to mislead the enemy, then silently strike from behind with your
knife.
Locomotion: slide
Slayer: Are you a tried and true Soldier at heart? If so, get down to brass tacks with your
laser rifle and
laser pistol. Engage in close quarters combat with your
machete, or toss out a
timed grenade to break up a fight.
Locomotion: slide
Bliss: A monk that seeks the answer to one question: Why are you hurting yourself? (coming soon)
Shadow: Are you like ninja? Move about with stealth, using your
zipline baton. Then Cut down your enemies with your
katana. If need be, slow them down at range with your
throwing knives (coming soon), or vanish in a puff of smoke with one of your
smoke bombs (coming soon).
Locomotion: slide or zipline
Logi: A futurist who is going to be a LOT of fun. (coming soon)
Tang: Take an aggressive stance with your
minigun and
shotgun. Then incite a little mayhem and confusion with your
gravity knuckles (coming soon) and
gravitronic grenade (coming soon).
Locomotion: slide
Thermo: Feeling a little moody? Burninate everything in sight with your
flamethrower. When things get too hot, flip the barrel around to activate your
freeze pistol (coming soon). Throw in an
incendiary grenade for good measure, and finish up with a dash of
thermo mace (coming soon).
Locomotion: slide
Ballisto: If you love calculating angles and bounce shots then this is the metaframe for you. Wreak havoc with your
grenade launcher, then charge in with your
plasma pistol (coming soon). Don’t forget to maximize damage with your
warhammer (coming soon) and
proximity mine (coming soon).
Locomotion: slide
Zoner: When you're in the mood for some good old fashioned flow state, just pull out this metaframe’s
dual pistols. All the while confounding the enemy by rapidly using short range teleportation to jump to new vantage points. Defend or attack with your
energy shield (coming soon), and turn the tables on the enemy’s plans with a
swap grenade (coming soon).
Locomotion: teleport
Many of XLR’s player classes use a slide mechanic for locomotion. We’ve done a lot of experimentation and testing, and we believe we have found a reasonable solution for reducing motion sickness (or even eliminating it completely for many players). Please let us know in the forums what your experience with it is.
We recognize that some players are more prone to motion sickness than others, so we’ve taken steps to ensure that you never have to use the slide locomotion mechanic if you don’t want to. All interactive elements before you enter the combat arena are positioned to fit inside your play area. And during combat, choosing the Zoner class will result in only using teleportation.
Minimum:- OS: Windows 7, Windows 8, Windows 10
- Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 2.0 GHz
- Memory: 2 GB RAM
- Graphics: GTX 970 or better
- DirectX: Version 10
- Storage: 1 GB available space
- Sound Card: DirectX 9.0c-compatible, 16-bit
- Additional Notes: Requires Vive controllers
Recommended:- OS: Windows 8, Windows 10
- Processor: QuadCore 2.0 GHz +
- Memory: 4 GB RAM
- Graphics: GTX 980 or better
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: DirectX 9.0c-compatible, 16-bit
- Additional Notes: Requires Vive controllers